
Player 1 wagers 5gp each on 4, 5, 6, and Doubles Player 2 wagers 2gp each on 6, 7, 8 ĭM rolls a 6(3,3), and the d20 lands on "11" (this d20 is only checked for a Critical Failure, and the "11" is disregarded). In addition, players may place an additional wager on one of the below outcomes: Players place wagers on up to three of the numbered outcomes below: If the d20 lands on a "1" it is a Critical Failure, and the 2d6 are thrown away. Defence has the higher die.Įach round is a 2d6 + 1d20 roll by the dealer (the DM). Defence has the higher “kicker” (6>4).Įxample 3: Offence tables 1-2-4. Defence has the higher-ranked straight.Įxample 2: Offence tables 3-3-4. Getting caught cheating results in a forfeit… depending on the opponent, it may result in something worse.Įxample 1: Offence tables 3-4-5. To do so, a sleight of hand check competes against an opponent’s perception check. Players reveal their “hands,” with the highest-ranked 3 dice hand winning.Ĭheating: players proficient in sleight of hand may attempt to change the number rolled on one of their dice (once per hand). Offence elects to double the wager, or pass.ĭefence elects to double the wager, or pass. Players may "fold" and forfeit any money wagered, if they do not wish to match their opponent's increase:īoth players roll 3d6 out of sight of their competitor. The original wager has the potential to be doubled, or quadrupled, depending on the actions of both players.

The player who initiates the first “hand” starts on offence, and the position rotates in subsequent “hands”.

Two players play in a game of poker dice: offence and defence. After reading u/OttawaSchmattawa's blackjack variant for gambling houses, I thought I'd share the simple D&D variations of Poker and Roulette I recently put together.
